Mobi.deep

Encourage learning about mobility through games and immersion with Mobi.deep in Lens.

Knowing how to get around is not innate, it has to be learned! Behavioral changes require time and support in an educational approach.

Within the framework of Lemon®, the Mobility Experimentation Laboratory of Artois Mobilités, Tadao and Transdev, we are testing with Mobi.deep, a serious game for training in daily mobility.

Using immersive headsets, participants are immersed in urban, suburban and rural environments in virtual reality in which they carry out itineraries by making choices of routes, modes of travel and implementation of travel assistance systems.

Immersed in realistic interactive travel situations, participants discover practical problems: preparing their itinerary with Google Street View and a GPS, buying a ticket from a ticket machine and passing through the validator, reading a network map and a city map, or borrowing a self-service bicycle.

The pedagogy is that of “déjà fait – déjà vu”: the immersive experience, which the person can repeat at will, then facilitates the implementation of effective behaviors in reality.

Context and Challenges Current territories are expanding and becoming increasingly fragmented, making mobility planning more complex [00:01]. The growing use of technical devices and digital services requires new skills [00:10]. The goal is to reconcile the energy transition with mobility efficiency, as both social and professional life depend on it [00:12]. The Mobi.deep System Concept: It is an immersive serious game using a virtual reality headset to train users [00:23]. Immersion: Players are placed in realistic mobility environments to test their skills in real-life situations [00:34]. Skills and Learning The system allows users to practice a variety of tools and situations, including: Using a pedestrian GPS [00:43] Using a ticket vending machine [00:46] Using a carpooling app [00:49] Learning how to read a city map [00:51] Training Objectives Inclusive mobility: Improve autonomy to support access to employment [01:05]. Sustainable mobility: Support the shift toward more environmentally friendly mobility practices [01:18]. Adapted pedagogy: Provide a reassuring and realistic environment where each learner can progress at their own pace [00:56].

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